![]() The first pistol you get from Wolf is remarkably inaccurate and attempting to line up a target with the iron sight is even less accurate. ![]() My problem with STALKER comes in just how frustratingly heavy the stat-based weaponry is in the game. I mention this to demonstrate that once I realised what sort of game it was I conditioned my expectations appropriately, given how I've been able to identify other games with a similar take on combat that fall into the First-Person RPG category. Some games, like Fallout 3, are more stat-heavy when it comes to combat, while other games, like System Shock 2, are more skill-heavy. ![]() ![]() In a FPS if you can see it and aim, you can probably hit it (some games have more advanced projectile physics), but in a First-Person RPG the stats on the weapon can greatly affect your ability to hit accurately. ![]() There single biggest problem facing me in respect to this game is that the combat doesn't make sense, stemming from the fact that STALKER is neither a FPS but what I like to call a First-Person RPG. I'm trying very, very hard to so much as enjoy playing the first STALKER game, :Shadow of Chernobyl. ![]()
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