![]() I went ahead and got a Orc Boy (henchman) to work on getting another Hero, giving me 75 gold to equip my five Orcs. The four Orc heroes brings the warband total to 14 and leaves 100 gold for equipment for them. These are your cannon fodder, and they are very easy to replace. That’s 10 members in your warband for less than 200gc. This means I would need to get 5 goblins, of which I would give one or two of them squig prodders and the rest of them get short bows. Squigs are so great at the beginning of a campaign with WS4 and S4, so I wanted to get all 5 of them (warband max). This is the warband I am currently playing with, and is probably the most fun of the Orc and Goblin warbands to start with. Only getting four heroes to start is probably the biggest draw-back for the Orcs and Goblins. No matter what direction I go with a Orc and Goblin Warband, I will always get all four heroes (200gc) as that directly affects my income after every game. I’ve developed/read about/seen a couple different tactics for starting an Orcs and Goblins warband in Mordheim, and I’ll try to share my thoughts on them here: Orc and Goblin Necessities I’m in the middle of a campaign with a Orc and Goblin Warband, and I’m doing pretty well. I now understand the craze people feel for the greenskins. I got forced into Orcs when I started up Mordheim again because I was the only one with the Mordheim warbands, and I couldn’t just have Skaven Warbands. ![]()
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